Monday, August 4, 2008

Face Tutorials-l

Face Tutorials
Eyes
The eyes are one of the most important features of anime style characters; they are the most expressive parts of the face, and are part of what makes each character different and recognizable. Thus, it is very important to be able to draw them correctly. In this section of the general face tutorial, I will show you how to draw a variety of anime style eyes. A lot of other sites only show you how to draw large female eyes, without really going over the large variety of other styles. In this tutorial, I will cover different types of male and female anime eyes, plus give you examples of numerous other styles for you to use to help you draw your own original characters, or to refine your style with existing characters.

Female Eyes

Lets begin with the most basic and common of anime eyes, the large female type. Start off by drawing a line that curves upwards, and is slightly thicker at the highest point. This eye will be on the right side of the face, so make the left end of the curved line higher than the right. The top of this particular eye (Lina Inverse's eye, (from Slayers) actually ^.^) isn't a perfect curve; it is slightly angular. Some styles of eyes are nearly perfectly curved on the top.

Next, you want to draw in the lower part of the eye. To help you place the lower half, lightly draw diagonal lines pointing down, starting at the edges of the top part of the eye. The steepness of the slope of these lines will determine how large and wide the eye will be. If you look at the other tutorials on this page, you will see that the steepness of these lines varies. Using these lines as a guide, draw the lower part of the eye. It should slope down to the right a little, and should be thicker at the right corner.

Erase the guidelines and draw a long oval within the eye. Some characters have large circles for irises, but this particular one has thin ovals. You can adjust the shape so it's wider, if you like. Make part of the oval obscured by the upper part of her eye. With all styles, the complete iris is rarely visible; part of it almost always is concealed by the border of the eye.

Next, draw the outline of the light glares. Anime characters' eyes should always have at least some sort of shading. Anime females in particular tend to have really heavy shading and lots of shiny areas. Make sure you choose a light source, and stick with it throughout your picture. For example, since the light is coming from the left in this picture, I have to make sure all the highlights on the rest of the picture originate from the left, or the lighting will be inconsistent (unless I'm using multiple light sources, but I won't get into that). Draw two long ovals: a large one on the left side of the iris (which overlaps the outline of the iris, as you can see), and a very small one on the other side of the eye.

Next, draw the pupil underneath the light glares. The highlights are always on thop; never draw the pupil on top of the light glares. Draw the eyelashes, too; with this particular eye, the eyelashes are a series of spikes coming off of the top-right part of the eye. Make the spikes follow the curve of the eye, so it looks like they are coming off of the eye; don't just draw zig-zag lines sticking out of her eye. ^_~ Also, draw the eyelid on the left part of the eye. Its just a thin, curved line originating from the top of her eye.

Set Layer 1 to "Preserve Transparency" by checking the box on the Layers menu, as shown at the left. This allows you to paint on top of the existing lines without coloring over them and messing them up. Its a very handy feature. :) Select a big paintbrush and paint over the entire picture with pure black. The outline should be back to its former darkened self. :)

Okay, now we are going to draw another style, one that isn't as common. This eye is much more slender, elegant, and realistic looking, and is used in more serious anime and manga. This particular eye belongs to Deedlit from Record of Lodoss War, which is a considerably more serious show than Slayers (which is where the previous eye came from). Begin by drawing a long, slightly curved line. The left side should be lower than the right, and the line should curve in sharply at the left edge.

To help you define the sides and bottom of the eye, lightly draw two diagonal guidelines that originate from the edges of the eye. Unlike the previous tutorial, these lines are not very steep; the more horizontal the lines are, the smaller the eye will be. Don't make them too flat, though, because you don't want this eye to be too squinty. Using the guidelines, draw the bottom line of the eye.

Erase the guidelines and draw the outline of the iris. If there were no eyelids, the iris would be a perfect circle. However, since the iris is bordered by the eyelids, the top and bottom of the iris will be hidden from view. The iris should not be so small that you can see the entire thing (unless you wanted to convey certain emotions like anger or surprise, but that is covered in another section).

Next, draw the light glares on the iris. The placement is the same as in the previous tutorial, but like the iris itself, the glares are much smaller and more circular. Draw the eyelid above the top line of the eye, as well.

Draw the eyebrow and shading in the rest of the iris. Remember to draw the pupil beneath the light glares, and to make it stand out from the rest of the eye a little no matter how darkly you shade the rest of the iris.

Here are a variety of other styles of female eyes you can make using the same methods. Try to see the differences between each style, as well as the similarities. Though the shape and proportions change, the top border of the eyes is always thicker, there are always multiple layers of shading on the irises, etc. Some of these were sketched fairly quickly and are a little messy, but I hope they are still helpful. ^.^;

Monday, July 28, 2008

Clothing

Clothing-Specific Clothing
Now that we know some basic shapes and know a little more about how clothing should fit on your subject, let's work on the actual parts of your character's wardrobe. We'll start off by going over basic shirts. Whatever type of shirt you draw, there are some basic places where folds will occur. Sleeves will be stretched towards the shoulder. Fabric generally gathers and bunches up around the armpits and waistline. If you are drawing a character with a heavy jacket or a loose shirt, the fabric should be thick and baggy and full of folds and creases, while if it is a tighter fitting garment, the clothing will stick pretty close to your subject (which is why it is important to be able to draw bodies; I have found that you cannot always cover up your entire character with really loose clothing to hide the fact that you aren't very strong in figure drawing. ^_~)


Here are some better examples of various shirts and clothing for the upper body. Notice that while some clothing fits closer to the body than other clothing, you still see many folds where ever the fabric is being stretched. Generally, you'll see folds the most at the armpits, upper portions of sleeves, waistlines, and depending on how tight the outfit is, the chest (as shown in the lower two examples). Also make sure that any seams that are visible on the clothing follow the shape of the cloth and the character that is wearing it. ^_^


All right, let's work on the pants (something that I personally sometimes find a little daunting... ^.^;) I have noticed that guy's pants tend to be a little looser, while girl's pants cling closer to the subject. Also take note that female's rears tend to be more round, while guy's are tend to be flat and squared off (a rather strange observation, I know. ^_^;) No matter which gender you are drawing, the fabric will gather around the lower waist, knees, and ankles. The cloth around the upper and lower legs is generally pulled straight down by gravity and won't have too many folds, unless the leg is lifted up, in which case you'll have folds similar to the sleeves on the previous page.


Here are two more examples of clothing for the lower body. The one the left is an example of really loose, baggy pants. The material is has more folds than normal pants, and in this case gathers at the ankles. Notice how poofy the pants get below the knees. The example on the right is just showing how no matter what you character is wearing, you need to consider the form of the figure beneath the clothing. In this case, the clothing is relatively tight, but hangs down past the knees, and thus is drawn a little tighter around the rear. Also notice how the loose fabric bunches up right above and below the belt. That concludes my tutorial on drawing clothing. It isn't the most organized tutorial, but I'm hoping that it covers enough areas so that it can be of some help to you. ^_^

Clothing=II

Clothing-Various Clothing
Now that we know a few of the basic shapes of folds in fabric, let's move on and see how clothing should look when it is actually being worn by someone. At the left, we have an example of a very loose, draping sleeve. As mentioned before, the main thing to consider is which direction the fabric will be pulled. The sleeve here is being pulled in two main directions: downwards because its pulled by gravity, and to the left because its attached to the main garment and is being stretched across the arm and torso. The folds in the sleeve will follow the direction that the cloth is being pulled. Notice also how the cloth bunches up around the wrist. This isn't necessary, but it does indicate the length and looseness of the sleeve.

Here are three more sleeve examples. These sleeves are not as loose as the one shown above, and all stick pretty close to the arm. In these examples, the cloth is stretched from the arm to the shoulder and torso, rather than being pulled down mainly by gravity. There isn't enough material to be pulled down too greatly. Since the fabric is pulled horizontally, the folds should reflect this. The best example is the top picture here; notice how the folds move towards the shoulder instead of towards the ground. The sleeve in the middle picture is a little looser, and is pulled down by gravity more. The sleeve in bottom picture is big and loose, but is rolled up at the elbows, and thus doesn't hang and droop as much as the sleeve in the previous example.


These are some miscellaneous bits of clothing that didn't fit into any of the other sections of this tutorial, but that I wanted to include anyway. In all these examples, try to identify where the cloth is being pulled towards and in what direction (for example, is it being pulled roughly towards the shoulder, or draping loosely over the subject?). Always remember to shade wherever the light doesn't fall, such as grooves, areas inside the folds, and places where the cloth overlaps.


One small but important thing I would also like to go over before continuing is the effect that stripes can have. If you are drawing clothing that has stripes or a pattern on it, make sure that the pattern moves along with the rest of the fabric. Where the cloth bends, the stripes and patterns will bend, as well. This can be difficult to draw and shade, especially when you are dealing with complex patterns, but it can add a really nice three dimensional look to your picture.

Clothing

Clothing-Basic Folds

The most important thing to consider whenever you are drawing clothing or any type of fabric is the direction the fabric is going to be pulled in. Folds are caused wherever the fabric is being stretched or pulled; figure out how exactly you want the fabric to move, and the rest is pretty easy. Always remember to consider the figure beneath the clothing; the cloth should reveal the shape of the figure beneath. I'll go into more detail on this later.

At the left are some examples of basic types of folds. Notice the movement of each example shown; the fabric flows downward on the top left two, for they are being pulled down by gravity. This type of fold would be on something that hangs loosely, such as a cape or long shirt. On the lower left and upper right examples, the fabric is not only pulled by gravity, but stretched to the left (probably by an arm that is underneath the clothing). The folds become more horizontal than vertical the further it is stretched. Also notice how sometimes the folds are nested within one another. This will often occur at joints or areas in which loose clothing is bunched up. The lower right picture is a slightly more complex example of a more inert piece of cloth being pulled in a viarety of directions. Notice how the folds follow the direction that the cloth is being pulled in.


Here are a few more examples of basic fold shapes. On the left, the cloth is being pulled downwards by gravity and to the right by wind or motion. One the left, the long strip of cloth is bunched up near the top. Remember to use shading to give your subjects more form. Generally, you shade along a fold line, or on any places that you think a shadow would be cast. This takes some getting used to. It helps to look at actual folds sometimes to see where to shade. Sometimes, I'll sketch the drapes or a towel hung over a chair just to practice and get a better feel for how clothing is shaded.


Here are a few more random examples, of a bow and some sleeves. The most important thing to note here is the shape of the folds at the joint of the sleeve in the middle.


These are some more complex, overlapping and nested folds. The more detail you put into it the folds, the more interesting it will look. On the left, notice how the fabric bunches up where it is tied together; the weight of the fabric pulls it down and causes extra creases and folds to form where it is gathered together. The tie itself is drawn with lots of detail, and the cloth beneath it blows loosely in the wind. The fabric is shaded around the folds and in the crevasses formed by the cloth. On the picture to the right, a length of fabric is draped upon the floor; notice how the folds nest in one another and overlap, creating an interesting effect.


Another thing I want to point out is the thickness of the fabric in question. The fabric on the top example appears thinner than the fabric in the lower example. Take note of both collars. On the top, the circular rim of the collar connects directly to the rest of the collar, while on the bottom, there is a space between the circular rim and the vertical part. The same applies to the edges of the cape. While on the top example, the edge is crisp and thin, on the bottom example there is extra space between the rim and the rest of the cape. This extra space makes the clothing look more thick and heavy.

Motion

Motion with Hairs

Now, here is the tough part: putting your character's hair into motion. I'm going to start by going over some examples with long hair.

Anime hair is often drawn whipping about dramatically in the wind; it may look difficult to draw at first, but it isn't that bad. First, decide which direction you want the hair to be blowing. Do you want the hair to move to the sides, to be blown back behind the character, or pushed forward in front of the character? Once you decide, draw the hair (all the hair; bangs move along with the rest of the hair) moving in that direction. It is similar to drawing the hair falling straight down the character's back, except now you are curving it in a different direction. The lines of the hair and each individual strand will be pulled in the direction that the entire mass of hair is being drawn. Remember to use curved lines that follow the form of the hair, not straight lines that simply go from one end to the other.

For example, on the topmost right picture, the character's hair is being swept back behind him; thus, I drew the hair curving back behind him in nice, sweeping lines. For some really nice examples of similar hairstyles, find some CLAMP manga such as Rayearth or X/1999; they're loaded with characters with beautiful, sweeping hair. ^__^ All these examples were borrowed from CLAMP's RG Veda, by the way (I was working on this tutorial in the library, and RG Veda was the only manga I had on me... ^_^;).

Well, those examples are all well and good if you are drawing a character with really long hair, but what about shorter hair? Shorter hair can be easier, since there isn't as much of it to draw, but it can also be difficult because you sometimes have to pay more attention to each little strand. In these examples (again, borrowed from CLAMP :3 ), the characters all have shoulder-length hair, swooshing about in various directions.

Take particular notice of the top example; the movement on the hair is slight, and thus not all of the strands are bent in the same direction. You don't have to have all the hair jutting out in one direction in order to indicate motion. In the bottom example, notice how having the strands not all move in exactly the same direction gives the hair an interesting floaty feel.

If you were drawing really really short hair, then the only motion that you would need to portray would be the bangs, or any other part of the hair that would be long enough to move in the wind. Naturally, if the hair is trimmed extremely close to the scalp, it won't be fluttering in the breeze. ^_~

Thus concludes my hair tutorial. Hope it's been of help! :) If there are hair styles that weren't covered, just go out and find some pictures to use as reference and do some studying on your own. ^_^

And I know I didn't go over how to shade hair; you needn't remind me. Hopefully I'll be able to address that subject in the future, but I can't promise anything.

Types Of Hair-styles...

Types Of Hair-styles...

Next, I'm going to go over some different types of hair styles, but before I continue, I want to go over a few things regarding the placement of the hair on the head.

No matter what hairstyle you are going to draw, the hair always grows from the same region of the head, as shown by the example in the middle. It grows out from the entire back part of the scalp, from the forehead to the back of the neck (not just the base of the head, but down the back of the neck, too). It isn't just plopped onto the top of the head. You can generally get away with not paying attention to this fact, but if you are drawing hair that has been pulled back or hair that is trimmed really short, then it will be important that you know where exactly the hair is placed.

One reoccuring problem I've noticed with a variety of artists is that they do not take into account the fact that there is a skull underneath the hair. Sometimes artists draw the hair too small for the head, as in the example at the bottom. The bangs stick out, but there is no forehead beneath them; the hair curves down on the head far too low, cutting the head off and making the skull oddly shaped and flat. This is not a good thing. ^_~ If you need to, draw out the character's entire head before adding the hair, so that you are it will fit and look natural. Well, as natural as anime hair can look.. :D

Okay, now that I've gotten that taken care of, here are some examples of different anime hairstyles, all with short hair. Hopefully it might give you some ideas. Notice also that many of these can be used for either male or female hairstyles. I'm sorry these aren't as detailed as some of the previous examples, but you still get the basic idea and shape of each style (hopefully).

Here are some different examples of longer, flowing hair styles; again, some of these can be used for either male or female, so don't whine at me for only drawing hair for one gender.. ^_~

In contrast to the shorter hair styles, you'll note that a lot of these are composed of long, curving lines. When drawing longer hair, try to avoid making the lines perfectly straight; make sure that the hair follows the form of the head and the body, esepcially if it is sitting on or over the shoulders.

When drawing longer hair, you'll especially want to make sure the lines follow the shape and flow of the hair, rather than have it simply fall down in straight lines regardless of the hair's shape. It will give your character's hair much more depth and form if you make your lines work for you; make them show that the hair turns and twists, not that it just sits there on the character's head, or that the main outline of the hair is curvy but the interior strands are all straight.


Here are a few more examples of different hair styles, this time focusing on hair that has been pulled back in ponytails. I don't have much to say about it; I just thought that I should put these in their own section since I had so many of them drawn up. Just remember that when the hair is pulled in a specific direction, the lines and strands of the hair are drawn in that direction, too.


D R A W I N G T U T O R I A L S

How To Draw Manga-HAIRS
Basic Shapes & Components

Depending on the style, anime hair can be very complex. However, if you break it down into its basic components, the process of drawing anime hair becomes a little simpler.

Like real hair, anime hair is composed of many strands. However, rather than drawing each individual strand, the hair is often drawn in various sized/shaped clumps, as shown here. These are some of the simplest forms of each hair style. Notice that in most cases, the outline is more curvy on the bottom of the hair clump. This is especially apparent on the top leftmost example; the lower line is curvier than the top line, giving the hair more depth and more of that anime-ish look. Sometimes this is highly exaggerated, and other times it is hardly noticable, but for most anime hair styles, each individual strand of hair will have this basic shape.

Once you know how to draw each strand/clump of hair, you can start putting them together to form more something that more resembles anime hair. Look at each example here (well, exept maybe for that one on the lower left; I'm not sure why I left that in), and notice how the basic strands from the first step are used. The same similar shapes generally persist throughout many different hairstyles. Making one line curve out more than the other on each strand can really help to flesh it out.


Another thing to keep in mind is that you can make the hair as detailed as you like; just keep adding more strands. I'll go over this more shortly. ^_^

Now, we are getting into some slightly more complex shapes. Notice how varying the size and shape of each strand gives the hair different character; the strands can be long and thin, thick and curvy, or sharp and spiky. Again, notice that you can either make the hair very detailed, or very simple, depending on how many individual strands you draw.









Here are more examples of different basic shapes of hair. Take note of how the hair overlaps and is nested in itself when it bends or twists. You can make some really interesting hair by having it twist and turn all over the page. ^_^



Book Review....

Manga Mania: Occult and Horror
How To Draw Manga Book Review

Let's face it, we all like the characters of the underworld and vampires in particular, because they are sexy. Long, lean, powerful bodies, haunting expressions, deep, seductive eyes and smolderingly sexy looks always make these characters sinfully delicious.

A succubus, a brooding vampire, a fallen character that revels in their darkest depths, those are characters that have bite (excuse the pun), and you can have fun with as a designer and storyteller.

Manga Mania: Occult and HorrorSo of course we welcome Chris Hart's new book "Manga Mania: How to Draw Manga Vampires" because it gives us the sexy, alluring, romantic, and even the slutty characters that we fantasize about in the deepest regions of our twisted little minds. And it's got good fashion tips if you're drawing an underworld character, making a Halloween costume, or, you've decided that being goth is your calling in life. Evil never looked so good.

Sunday, July 27, 2008